set(DCOMMON_SOURCES "AMFDeserialize.cpp" "AmfSerialize.cpp" "BinaryIO.cpp" "dConfig.cpp" "Diagnostics.cpp" "Logger.cpp" "Game.cpp" "GeneralUtils.cpp" "LDFFormat.cpp" "MD5.cpp" "Metrics.cpp" "NiPoint3.cpp" "NiQuaternion.cpp" "SHA512.cpp" "Demangler.cpp" "ZCompression.cpp" "BrickByBrickFix.cpp" "BinaryPathFinder.cpp" "FdbToSqlite.cpp" ) add_subdirectory(dClient) foreach(file ${DCOMMON_DCLIENT_SOURCES}) set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}") endforeach() add_library(dCommon STATIC ${DCOMMON_SOURCES}) target_include_directories(dCommon PUBLIC "." "dClient" "dEnums" PRIVATE "${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase" "${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables" "${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase" "${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include" ) if (UNIX) find_package(ZLIB REQUIRED) elseif (WIN32) include(FetchContent) # TODO Keep an eye on the zlib repository for an update to disable testing. Don't forget to update CMakePresets FetchContent_Declare( zlib URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1 ) # Disable warning about no project version. set(CMAKE_POLICY_DEFAULT_CMP0048 NEW) # Disable warning about the minimum version of cmake used for bcrypt being deprecated in the future set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "" FORCE) FetchContent_MakeAvailable(zlib) set(ZLIB_INCLUDE_DIRS ${zlib_SOURCE_DIR} ${zlib_BINARY_DIR}) set_target_properties(zlib PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${ZLIB_INCLUDE_DIRS}") add_library(ZLIB::ZLIB ALIAS zlib) else () message( FATAL_ERROR "This platform does not have a way to use zlib.\nCreate an issue on GitHub with your build system so it can be configured." ) endif () target_link_libraries(dCommon PRIVATE ZLIB::ZLIB bcrypt tinyxml2 INTERFACE dDatabase)