#include "MastTeleport.h" #include "EntityManager.h" #include "GameMessages.h" #include "Preconditions.h" #include "eEndBehavior.h" #include "DestroyableComponent.h" #include "eStateChangeType.h" #ifdef _WIN32 #define _USE_MATH_DEFINES #include #endif #include "RenderComponent.h" void MastTeleport::OnStartup(Entity* self) { self->SetNetworkVar(u"hookPreconditions", "154;44", UNASSIGNED_SYSTEM_ADDRESS); } void MastTeleport::OnQuickBuildComplete(Entity* self, Entity* target) { if (Preconditions::Check(target, 154) && Preconditions::Check(target, 44)) { self->SetVar(u"userID", target->GetObjectID()); GameMessages::SendSetStunned(target->GetObjectID(), eStateChangeType::PUSH, target->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true ); auto* destroyableComponent = target->GetComponent(); if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::PUSH, true, true, true, true, true, false, false, true, true); self->AddTimer("Start", 3); } } void MastTeleport::OnTimerDone(Entity* self, std::string timerName) { const auto playerId = self->GetVar(u"userID"); auto* player = Game::entityManager->GetEntity(playerId); if (player == nullptr) return; if (timerName == "Start") { auto position = self->GetPosition(); auto rotation = self->GetRotation(); GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true); GameMessages::SendTeleport(playerId, position, rotation, player->GetSystemAddress(), true); const auto cinematic = GeneralUtils::UTF16ToWTF8(self->GetVar(u"Cinematic")); const auto leanIn = self->GetVar(u"LeanIn"); if (!cinematic.empty()) { GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(), true, true, false, false, eEndBehavior::RETURN, false, leanIn ); } GameMessages::SendPlayFXEffect(playerId, 6039, u"hook", "hook", LWOOBJID_EMPTY, 1, 1, true); float animationTime = 6.25f; animationTime = RenderComponent::PlayAnimation(player, "crow-swing-no-equip", 4.0f); RenderComponent::PlayAnimation(self, u"swing"); self->AddTimer("PlayerAnimDone", animationTime); } else if (timerName == "PlayerAnimDone") { GameMessages::SendStopFXEffect(player, true, "hook"); auto forward = self->GetRotation().GetForwardVector(); const auto degrees = -25.0f; const auto rads = degrees * (static_cast(M_PI) / 180.0f); const Vector3 newPlayerRot = { 0, rads, 0 }; auto position = self->GetPosition(); position.x += (forward.x * 20.5f); position.y += 12; position.z += (forward.z * 20.5f); GameMessages::SendOrientToAngle(playerId, true, rads, player->GetSystemAddress()); GameMessages::SendTeleport(playerId, position, NiQuaternionConstant::IDENTITY, player->GetSystemAddress()); GameMessages::SendSetStunned(playerId, eStateChangeType::POP, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true ); auto* destroyableComponent = player->GetComponent(); if (destroyableComponent) destroyableComponent->SetStatusImmunity(eStateChangeType::POP, true, true, true, true, true, false, false, true, true); Game::entityManager->SerializeEntity(player); } }