#pragma once #include "CppScripts.h" class PropertyBankInteract : public CppScripts::Script { void OnStartup(Entity* self) override; void OnPlayerLoaded(Entity* self, Entity* player) override; void OnUse(Entity* self, Entity* user) override; void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override; };