#include "SpawnStegoServer.h" #include "Entity.h" void SpawnStegoServer::SetVariables(Entity* self) { self->SetVar(u"petLOT", 12431); self->SetVar(u"petType", "stego"); self->SetVar(u"maxPets", 3); self->SetVar(u"spawnAnim", u"spawn"); self->SetVar(u"spawnCinematic", u"VenturePet"); }