#include "NtHaelServer.h" #include "Entity.h" #include "ePlayerFlag.h" void NtHaelServer::SetVariables(Entity* self) { self->SetVar(m_SpyProximityVariable, 25.0f); self->SetVar(m_SpyDataVariable, { ePlayerFlag::NT_FACTION_SPY_HAEL, 13892, 1321 }); self->SetVar>(m_SpyDialogueTableVariable, { { "HAEL_NT_CONVO_1", 0 }, { "HAEL_NT_CONVO_2", 0 }, { "HAEL_NT_CONVO_3", 0 }, { "HAEL_NT_CONVO_4", 0 }, }); // If there's an alternating conversation, indices should be provided using the conversationID variables self->SetVar>(m_SpyCinematicObjectsVariable, { self->GetObjectID() }); }