#pragma once #include "CppScripts.h" class AmSkullkinTower : public CppScripts::Script { public: void OnStartup(Entity* self) override; void SpawnLegs(Entity* self, const std::string& loc); void OnChildLoaded(Entity* self, Entity* child); void NotifyDie(Entity* self, Entity* other, Entity* killer); void OnChildRemoved(Entity* self, Entity* child); void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override; void OnTimerDone(Entity* self, std::string timerName) override; };