#pragma once // Custom Classes #include "CDTable.h" #include enum class eReplicaComponentType : uint32_t; struct CDComponentsRegistry { uint32_t id; //!< The LOT is used as the ID eReplicaComponentType component_type; //!< See ComponentTypes enum for values uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0 }; class CDComponentsRegistryTable : public CDTable> { public: void LoadValuesFromDatabase(); int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0); };