#pragma once #include "CppScripts.h" class FvMaelstromGeyser final : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnTimerDone(Entity* self, std::string timerName) override; private: const std::string m_StartSkillTimerName = "startSkill"; const float m_StartSkillTimerTime = 2.0; const std::string m_KillSelfTimerName = "killSelf"; const float m_KillSelfTimerTime = 5.5; const uint32_t m_SkillID = 831; const uint32_t m_BehaviorID = 15500; };