#include "RemoveActionsMessage.h" RemoveActionsMessage::RemoveActionsMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) { actionContext = ActionContext(arguments); actionIndex = GetActionIndexFromArgument(arguments); Game::logger->LogDebug("RemoveActionsMessage", "behaviorId %i actionIndex %i stripId %i stateId %i", behaviorId, actionIndex, actionContext.GetStripId(), actionContext.GetStateId()); }