#pragma once #include "CppScripts.h" class SpecialCoinSpawner : public CppScripts::Script { public: SpecialCoinSpawner(uint32_t CurrencyDenomination) { m_CurrencyDenomination = CurrencyDenomination; }; void OnStartup(Entity* self) override; void OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) override; private: int32_t m_CurrencyDenomination = 0; };