#pragma once #include "Behavior.h" class JetPackBehavior final : public Behavior { public: int32_t m_WarningEffectID; float m_Airspeed; float m_MaxAirspeed; float m_VerticalVelocity; bool m_EnableHover; bool m_BypassChecks = true; // from what I can tell this defaulted true in live /* * Inherited */ explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override; void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override; void Load() override; };