#ifndef __SPLITSTRIPMESSAGE__H__ #define __SPLITSTRIPMESSAGE__H__ #include "Action.h" #include "ActionContext.h" #include "BehaviorMessageBase.h" #include "StripUiPosition.h" class AMFArrayValue; /** * @brief Sent when a player takes an Action from Strip A and does not add it to an existing strip * */ class SplitStripMessage : public BehaviorMessageBase { public: SplitStripMessage(AMFArrayValue* arguments); ActionContext GetSourceActionContext() const { return sourceActionContext; }; ActionContext GetDestinationActionContext() const { return destinationActionContext; }; int32_t GetSrcActionIndex() const { return srcActionIndex; }; StripUiPosition GetPosition() const { return destinationPosition; }; const std::vector& GetTransferredActions() const { return transferredActions; }; void SetTransferredActions(std::vector::const_iterator begin, std::vector::const_iterator end) { transferredActions.assign(begin, end); }; private: ActionContext sourceActionContext; ActionContext destinationActionContext; int32_t srcActionIndex; StripUiPosition destinationPosition; std::vector transferredActions; }; #endif //!__SPLITSTRIPMESSAGE__H__