#ifndef __REMOVEACTIONSMESSAGE__H__ #define __REMOVEACTIONSMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" class AMFArrayValue; /** * @brief Sent when a player removes any Action after the first one from a Strip * */ class RemoveActionsMessage : public BehaviorMessageBase { public: RemoveActionsMessage(AMFArrayValue* arguments); int32_t GetActionIndex() const { return actionIndex; }; ActionContext GetActionContext() const { return actionContext; }; private: ActionContext actionContext; int32_t actionIndex; }; #endif //!__REMOVEACTIONSMESSAGE__H__