#include "FrictionVolumeServer.h" #include "PhantomPhysicsComponent.h" #include "ePhysicsEffectType.h" #include "Game.h" #include "EntityManager.h" void FrictionVolumeServer::OnStartup(Entity* self) { auto frictionAmount = self->GetVar(u"FrictionAmt"); if (frictionAmount == 0.0f) frictionAmount = DefaultFrictionAmount; auto* phantomPhysicsComponent = self->GetComponent(); if (!phantomPhysicsComponent) return; phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::FRICTION); phantomPhysicsComponent->SetDirectionalMultiplier(frictionAmount); phantomPhysicsComponent->SetPhysicsEffectActive(true); Game::entityManager->SerializeEntity(self); }