#include "SpawnLionServer.h" #include "Entity.h" void SpawnLionServer::SetVariables(Entity* self) { self->SetVar(u"petLOT", 3520); self->SetVar(u"petType", "lion"); self->SetVar(u"maxPets", 5); self->SetVar(u"spawnAnim", u"spawn-lion"); self->SetVar(u"spawnCinematic", u"Lion_spawn"); }