#ifndef __ADDSTRIPMESSAGE__H__ #define __ADDSTRIPMESSAGE__H__ #include "ActionContext.h" #include "BehaviorMessageBase.h" #include "StripUiPosition.h" #include class Action; class AMFArrayValue; /** * @brief Sent in 2 contexts: * A player adds an Action A from their toolbox without attaching it to an existing Strip. In this case, only 1 action is sent. * A player moves a Strip from BehaviorState A directly to BehaviorState B. In this case, a list of actions are sent. * */ class AddStripMessage : public BehaviorMessageBase { public: AddStripMessage(AMFArrayValue* arguments); StripUiPosition GetPosition() const { return position; }; ActionContext GetActionContext() const { return actionContext; }; std::vector GetActionsToAdd() const; private: StripUiPosition position; ActionContext actionContext; std::vector actionsToAdd; }; #endif //!__ADDSTRIPMESSAGE__H__