#ifndef FACTIONTRIGGERCOMPONENT_H #define FACTIONTRIGGERCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Faction trigger, as the client's LWOFactionTriggerComponent makes it from the registry. Nothing of it is sent or done on the server yet. */ class FactionTriggerComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::FACTION_TRIGGER; FactionTriggerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // FACTIONTRIGGERCOMPONENT_H