/* * Darkflame Universe * Copyright 2018 */ #ifndef ROCKETLAUNCHPADCONTROLCOMPONENT_H #define ROCKETLAUNCHPADCONTROLCOMPONENT_H #include "BitStream.h" #include "Entity.h" #include "Component.h" #include "eReplicaComponentType.h" class PreconditionExpression; /** * Component that handles rocket launchpads that can be interacted with to travel to other worlds. */ class RocketLaunchpadControlComponent : public Component { public: static const eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH; RocketLaunchpadControlComponent(Entity* parent, int rocketId); ~RocketLaunchpadControlComponent() override; /** * Launches some entity to another world * @param originator the entity to launch * @param mapId the world to go to * @param cloneId the clone ID (for properties) */ void Launch(Entity* originator, LWOMAPID mapId = LWOMAPID_INVALID, LWOCLONEID cloneId = LWOCLONEID_INVALID); /** * Handles an OnUse event from some entity, preparing it for launch to some other world * @param originator the entity that triggered the event */ void OnUse(Entity* originator) override; /** * Currently unused */ void OnProximityUpdate(Entity* entering, std::string name, std::string status); /** * Sets the map ID that a player will go to * @param player the entity to set the map ID for * @param cloneId the map ID of the property to set */ void SetSelectedMapId(LWOOBJID player, LWOMAPID cloneId); /** * Returns the map ID that a player will go to * @param player the player to find the map ID for * @return the map ID that a player will go to */ LWOMAPID GetSelectedMapId(LWOOBJID player) const; /** * Sets the clone ID that a player will go to (for properties) * @param player the entity to set the clone ID for * @param cloneId the clone ID of the property to set */ void SetSelectedCloneId(LWOOBJID player, LWOCLONEID cloneId); /** * Returns the clone ID that a player will go to (for properties) * @param player the player to find the clone ID for * @return the clone ID that a player will go to */ LWOCLONEID GetSelectedCloneId(LWOOBJID player) const; /** * Returns the zone that this rocket launchpad points to by default * @return the zone that this rocket launchpad points to by default */ LWOMAPID GetTargetZone() const; /** * Currently unused */ LWOMAPID GetDefaultZone() const; private: /** * All the players that are in the proximity of the rocket launchpad */ std::map m_PlayersInRadius = {}; /** * The map that the launchpad goes to */ LWOMAPID m_TargetZone; /** * Currently unused */ LWOMAPID m_DefaultZone; /** * The clone IDs selected for each player to go to (for properies) */ std::map m_SelectedCloneIds = {}; /** * The map IDs selected for each player to go to */ std::map m_SelectedMapIds = {}; /** * The scene that plays when the player lands */ std::string m_TargetScene; /** * Alternative landing scene that plays if the alternative precondition is met */ std::string m_AltLandingScene; /** * Some precondition that needs to be met to trigger the alternative landing scene */ PreconditionExpression* m_AltPrecondition; /** * Notifies the master server to prepare some world for a player to be able to travel to it * @param zoneID the ID of the zone to prepare */ void TellMasterToPrepZone(int zoneID); }; #endif // ROCKETLAUNCHPADCONTROLCOMPONENT_H