/* * Darkflame Universe * Copyright 2018 */ #ifndef CHATPACKETS_H #define CHATPACKETS_H struct SystemAddress; #include #include "dCommonVars.h" namespace ChatPackets { void SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message); void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, bool broadcast = false); void SendMessageFail(const SystemAddress& sysAddr); }; #endif // CHATPACKETS_H