#include "SpawnSaberCatServer.h" void SpawnSaberCatServer::SetVariables(Entity *self) { self->SetVar<LOT>(u"petLOT", 12432); self->SetVar<std::string>(u"petType", "sabercat"); self->SetVar<uint32_t>(u"maxPets", 3); self->SetVar<std::u16string>(u"spawnAnim", u"pq_m_drop-down"); self->SetVar<std::u16string>(u"spawnCinematic", u"AssemblyPet"); }