# MySQL connection info: mysql_host= mysql_database= mysql_username= mysql_password= # URL to the code repository for the hosted server # If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3 source=https://github.com/DarkflameUniverse/DarkflameServer # Port to the chat server, same as in chatconfig.ini chat_server_port=2005 # Where to put crashlogs dump_folder= # How many clients can be connected to the server at once max_clients=999 # 0 or 1, should log to console log_to_console=1 # 0 or 1, should log debug (developer only) statements to console for debugging, not needed for normal operation log_debug_statements=0 # 0 or 1, should not compile chat hash map to file dont_generate_dcf=0 # 0 or 1, should disable chat disable_chat=0 # Spatial partitioning settings # 205/12 is 1-1 with LU's terrain. Make sure to keep this ratio correct! # so 102/24 would be half the size, which nets better phys times. # 154/18 is a good middle road phys_spatial_partitioning=1 phys_sp_tilesize=102 phys_sp_tilecount=24 # Gameplay settings # Extra feature for DLU, gives a character 2 extra backpack spaces when leveling up disable_extra_backpack=0 # Extra feature for DLU, shows vanity in the world like extra NPCs and plaques commemorating the project and its creators disable_vanity=0 # Extra feature for DLU, enables you to race solo solo_racing=0 # Disables the anti-speedhack system. If you get kicked randomly you might want to disable this, as it might just be lag disable_anti_speedhack=0 # 0 or 1, check server fdb (res/CDServer.fdb) against clients check_fdb=0 # 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default. # This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time). classic_survival_scoring=0 # If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all. pets_take_imagination=1