#include "CDSkillBehaviorTable.h" void CDSkillBehaviorTable::LoadValuesFromDatabase() { auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior"); while (!tableData.eof()) { CDSkillBehavior entry; uint32_t skillID = tableData.getIntField("skillID", -1); UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1)); entry.behaviorID = tableData.getIntField("behaviorID", -1); entry.imaginationcost = tableData.getIntField("imaginationcost", -1); entry.cooldowngroup = tableData.getIntField("cooldowngroup", -1); entry.cooldown = tableData.getFloatField("cooldown", -1.0f); UNUSED(entry.isNpcEditor = tableData.getIntField("isNpcEditor", -1) == 1 ? true : false); UNUSED(entry.skillIcon = tableData.getIntField("skillIcon", -1)); UNUSED(entry.oomSkillID = tableData.getStringField("oomSkillID", "")); UNUSED(entry.oomBehaviorEffectID = tableData.getIntField("oomBehaviorEffectID", -1)); UNUSED(entry.castTypeDesc = tableData.getIntField("castTypeDesc", -1)); UNUSED(entry.imBonusUI = tableData.getIntField("imBonusUI", -1)); UNUSED(entry.lifeBonusUI = tableData.getIntField("lifeBonusUI", -1)); UNUSED(entry.armorBonusUI = tableData.getIntField("armorBonusUI", -1)); UNUSED(entry.damageUI = tableData.getIntField("damageUI", -1)); UNUSED(entry.hideIcon = tableData.getIntField("hideIcon", -1) == 1 ? true : false); UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false); UNUSED(entry.gate_version = tableData.getStringField("gate_version", "")); UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1)); this->entries.insert_or_assign(skillID, entry); tableData.nextRow(); } } const std::optional CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) { auto it = this->entries.find(skillID); return it != this->entries.end() ? std::make_optional(it->second) : std::nullopt; }