#pragma once // Custom Classes #include "CDTable.h" struct CDLootTable { unsigned int itemid; //!< The LOT of the item unsigned int LootTableIndex; //!< The Loot Table Index unsigned int id; //!< The ID bool MissionDrop; //!< Whether or not this loot table is a mission drop unsigned int sortPriority; //!< The sorting priority }; class CDLootTableTable : public CDTable<CDLootTableTable> { private: std::vector<CDLootTable> entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector<CDLootTable> Query(std::function<bool(CDLootTable)> predicate); const std::vector<CDLootTable>& GetEntries() const; };