#include "ZoneFvProperty.h" void ZoneFvProperty::SetGameVariables(Entity *self) { self->SetVar(ClaimMarkerGroup, "Platform"); self->SetVar(GeneratorGroup, "Generator"); self->SetVar(GuardGroup, "Guard"); self->SetVar(PropertyPlaqueGroup, "PropertyPlaque"); self->SetVar(PropertyVendorGroup, "PropertyVendor"); self->SetVar(SpotsGroup, "Spots"); self->SetVar(MSCloudsGroup, "Clouds"); self->SetVar(EnemiesGroup, "Enemies"); self->SetVar(FXManagerGroup, "FXManager"); self->SetVar(ImagOrbGroup, "Orb"); self->SetVar(GeneratorFXGroup, "GeneratorFX"); self->SetVar>(EnemiesSpawner, { "RoninWander", "RoninGen", "HorsemenGen" }); self->SetVar(ClaimMarkerSpawner, "Platform"); self->SetVar(GeneratorSpawner, "Generator"); self->SetVar(DamageFXSpawner, "Clouds"); self->SetVar(FXSpotsSpawner, "Spots"); self->SetVar(PropertyMGSpawner, "Guard"); self->SetVar(ImageOrbSpawner, "Orb"); self->SetVar(GeneratorFXSpawner, "GeneratorFX"); self->SetVar(SmashablesSpawner, "Smashables"); self->SetVar(FXManagerSpawner, "FXManager"); self->SetVar(PropObjsSpawner, "BankObj"); self->SetVar>(AmbientFXSpawner, { "Ash", "FX", "Fog"}); self->SetVar>(BehaviorObjsSpawner, {}); self->SetVar(defeatedProperyFlag, 99); self->SetVar(placedModelFlag, 107); self->SetVar(guardMissionFlag, 874); self->SetVar(brickLinkMissionIDFlag, 950); self->SetVar(passwordFlag, "s3kratK1ttN"); self->SetVar(generatorIdFlag, 11023); self->SetVar(orbIDFlag, 10226); self->SetVar(behaviorQBID, 11011); }