#pragma once // Custom Classes #include "CDTable.h" #include /*! \file CDBehaviorParameterTable.hpp \brief Contains data for the BehaviorParameter table */ //! BehaviorParameter Entry Struct struct CDBehaviorParameter { unsigned int behaviorID; //!< The Behavior ID std::string parameterID; //!< The Parameter ID float value; //!< The value of the behavior template }; //! BehaviorParameter table class CDBehaviorParameterTable : public CDTable { private: std::map m_Entries; public: //! Constructor CDBehaviorParameterTable(void); //! Destructor ~CDBehaviorParameterTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; float GetEntry(const uint32_t behaviorID, const std::string& name); };