#include "NsWinterRaceServer.h"
#include "GameMessages.h"
#include "RacingControlComponent.h"

using std::unique_ptr;
using std::make_unique;

void NsWinterRaceServer::OnStartup(Entity* self) {
	GameMessages::ConfigureRacingControl config;
	auto& raceSet = config.racingSettings;

	raceSet.push_back(make_unique<LDFData<std::u16string>>("GameType", u"Racing"));
	raceSet.push_back(make_unique<LDFData<std::u16string>>("GameState", u"Starting"));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Number_Of_PlayersPerTeam", 6));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_to_Start", 2));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Minimum_Players_for_Group_Achievments", 2));

	raceSet.push_back(make_unique<LDFData<int32_t>>("Car_Object", 7703));
	raceSet.push_back(make_unique<LDFData<std::u16string>>("Race_PathName", u"MainPath"));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Current_Lap", 1));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Laps", 3));
	raceSet.push_back(make_unique<LDFData<int32_t>>("activityID", 42));

	raceSet.push_back(make_unique<LDFData<int32_t>>("Place_1", 100));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Place_2", 90));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Place_3", 80));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Place_4", 70));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Place_5", 60));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Place_6", 50));

	raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_1", 15));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_2", 25));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_3", 50));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_4", 85));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_5", 90));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Num_of_Players_6", 100));

	raceSet.push_back(make_unique<LDFData<int32_t>>("Number_of_Spawn_Groups", 1));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Spawners", 4847));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Spawners", 4848));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Flag", 4850));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Flag", 4851));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Point", 4846));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Point", 4845));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Red_Mark", 4844));
	raceSet.push_back(make_unique<LDFData<int32_t>>("Blue_Mark", 4843));

	const auto racingControllers = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::RACING_CONTROL);
	for (auto* const racingController : racingControllers) {
		auto* const racingComponent = racingController->GetComponent<RacingControlComponent>();
		if (racingComponent) racingComponent->MsgConfigureRacingControl(config);
	}
}