#include "Strip.h" #include "Amf3.h" #include "ControlBehaviorMsgs.h" #include "tinyxml2.h" #include "dEntity/EntityInfo.h" #include "ModelComponent.h" #include "ChatPackets.h" #include "PropertyManagementComponent.h" #include "PlayerManager.h" #include "dChatFilter.h" #include "DluAssert.h" template <> void Strip::HandleMsg(AddStripMessage& msg) { m_Actions = msg.GetActionsToAdd(); m_Position = msg.GetPosition(); }; template <> void Strip::HandleMsg(AddActionMessage& msg) { if (msg.GetActionIndex() == -1) return; m_Actions.insert(m_Actions.begin() + msg.GetActionIndex(), msg.GetAction()); }; template <> void Strip::HandleMsg(UpdateStripUiMessage& msg) { m_Position = msg.GetPosition(); }; template <> void Strip::HandleMsg(RemoveStripMessage& msg) { m_Actions.clear(); }; template <> void Strip::HandleMsg(RemoveActionsMessage& msg) { if (msg.GetActionIndex() >= m_Actions.size()) return; m_Actions.erase(m_Actions.begin() + msg.GetActionIndex(), m_Actions.end()); }; template <> void Strip::HandleMsg(UpdateActionMessage& msg) { if (msg.GetActionIndex() >= m_Actions.size()) return; m_Actions.at(msg.GetActionIndex()) = msg.GetAction(); }; template <> void Strip::HandleMsg(RearrangeStripMessage& msg) { if (msg.GetDstActionIndex() >= m_Actions.size() || msg.GetSrcActionIndex() >= m_Actions.size() || msg.GetSrcActionIndex() <= msg.GetDstActionIndex()) return; std::rotate(m_Actions.begin() + msg.GetDstActionIndex(), m_Actions.begin() + msg.GetSrcActionIndex(), m_Actions.end()); }; template <> void Strip::HandleMsg(SplitStripMessage& msg) { if (msg.GetTransferredActions().empty() && !m_Actions.empty()) { auto startToMove = m_Actions.begin() + msg.GetSrcActionIndex(); msg.SetTransferredActions(startToMove, m_Actions.end()); m_Actions.erase(startToMove, m_Actions.end()); } else { m_Actions = msg.GetTransferredActions(); m_Position = msg.GetPosition(); } }; template <> void Strip::HandleMsg(MergeStripsMessage& msg) { if (msg.GetMigratedActions().empty() && !m_Actions.empty()) { msg.SetMigratedActions(m_Actions.begin(), m_Actions.end()); m_Actions.erase(m_Actions.begin(), m_Actions.end()); } else { m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end()); } }; template <> void Strip::HandleMsg(MigrateActionsMessage& msg) { if (msg.GetMigratedActions().empty() && !m_Actions.empty()) { auto startToMove = m_Actions.begin() + msg.GetSrcActionIndex(); msg.SetMigratedActions(startToMove, m_Actions.end()); m_Actions.erase(startToMove, m_Actions.end()); } else { m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end()); } } template<> void Strip::HandleMsg(GameMessages::RequestUse& msg) { if (m_PausedTime > 0.0f || !HasMinimumActions()) return; auto& nextAction = GetNextAction(); if (nextAction.GetType() == "OnInteract") { IncrementAction(); m_WaitingForAction = false; } } template<> void Strip::HandleMsg(GameMessages::ResetModelToDefaults& msg) { m_WaitingForAction = false; m_PausedTime = 0.0f; m_NextActionIndex = 0; m_InActionMove = NiPoint3Constant::ZERO; m_PreviousFramePosition = NiPoint3Constant::ZERO; } void Strip::OnChatMessageReceived(const std::string& sMessage) { if (m_PausedTime > 0.0f || !HasMinimumActions()) return; const auto& nextAction = GetNextAction(); if (nextAction.GetValueParameterString() == sMessage) { IncrementAction(); m_WaitingForAction = false; } } void Strip::IncrementAction() { if (m_Actions.empty()) return; m_NextActionIndex++; m_NextActionIndex %= m_Actions.size(); } void Strip::Spawn(LOT lot, Entity& entity) { EntityInfo info{}; info.lot = lot; info.pos = entity.GetPosition(); info.rot = NiQuaternionConstant::IDENTITY; info.spawnerID = entity.GetObjectID(); auto* const spawnedEntity = Game::entityManager->CreateEntity(info, nullptr, &entity); spawnedEntity->AddToGroup("SpawnedPropertyEnemies"); Game::entityManager->ConstructEntity(spawnedEntity); } // Spawns a specific drop for all void Strip::SpawnDrop(LOT dropLOT, Entity& entity) { for (auto* const player : PlayerManager::GetAllPlayers()) { GameMessages::SendDropClientLoot(player, entity.GetObjectID(), dropLOT, 0, entity.GetPosition()); } } void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) { auto& entity = *modelComponent.GetParent(); auto& nextAction = GetNextAction(); auto number = nextAction.GetValueParameterDouble(); auto valueStr = nextAction.GetValueParameterString(); auto numberAsInt = static_cast(number); auto nextActionType = GetNextAction().GetType(); // TODO replace with switch case and nextActionType with enum /* BEGIN Move */ if (nextActionType == "MoveRight" || nextActionType == "MoveLeft") { // X axis bool isMoveLeft = nextActionType == "MoveLeft"; // Default velocity is 3 units per second. if (modelComponent.TrySetVelocity(NiPoint3{ isMoveLeft ? -3.0f : 3.0f, 0.0f, 0.0f })) { m_PreviousFramePosition = entity.GetPosition(); m_InActionMove.x = isMoveLeft ? -number : number; } } else if (nextActionType == "FlyUp" || nextActionType == "FlyDown") { // Y axis bool isFlyDown = nextActionType == "FlyDown"; // Default velocity is 3 units per second. if (modelComponent.TrySetVelocity(NiPoint3{ 0.0f, isFlyDown ? -3.0f : 3.0f, 0.0f })) { m_PreviousFramePosition = entity.GetPosition(); m_InActionMove.y = isFlyDown ? -number : number; } } else if (nextActionType == "MoveForward" || nextActionType == "MoveBackward") { // Z axis bool isMoveBackward = nextActionType == "MoveBackward"; // Default velocity is 3 units per second. if (modelComponent.TrySetVelocity(NiPoint3{ 0.0f, 0.0f, isMoveBackward ? -3.0f : 3.0f })) { m_PreviousFramePosition = entity.GetPosition(); m_InActionMove.z = isMoveBackward ? -number : number; } } /* END Move */ /* BEGIN Action */ else if (nextActionType == "Smash") { if (!modelComponent.IsUnSmashing()) { GameMessages::Smash smash{}; smash.target = entity.GetObjectID(); smash.killerID = entity.GetObjectID(); smash.Send(UNASSIGNED_SYSTEM_ADDRESS); } } else if (nextActionType == "UnSmash") { GameMessages::UnSmash unsmash{}; unsmash.target = entity.GetObjectID(); unsmash.duration = number; unsmash.builderID = LWOOBJID_EMPTY; unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS); modelComponent.AddUnSmash(); m_PausedTime = number; } else if (nextActionType == "Wait") { m_PausedTime = number; } else if (nextActionType == "Chat") { bool isOk = Game::chatFilter->IsSentenceOkay(valueStr.data(), eGameMasterLevel::CIVILIAN).empty(); // In case a word is removed from the whitelist after it was approved const auto modelName = "%[Objects_" + std::to_string(entity.GetLOT()) + "_name]"; if (isOk) ChatPackets::SendChatMessage(UNASSIGNED_SYSTEM_ADDRESS, 12, modelName, entity.GetObjectID(), false, GeneralUtils::ASCIIToUTF16(valueStr)); PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data()); } else if (nextActionType == "PrivateMessage") { PropertyManagementComponent::Instance()->OnChatMessageReceived(valueStr.data()); } else if (nextActionType == "PlaySound") { GameMessages::PlayBehaviorSound sound; sound.target = modelComponent.GetParent()->GetObjectID(); sound.soundID = numberAsInt; sound.Send(UNASSIGNED_SYSTEM_ADDRESS); } /* END Action */ /* BEGIN Gameplay */ else if (nextActionType == "SpawnStromling") { Spawn(10495, entity); // Stromling property } else if (nextActionType == "SpawnPirate") { Spawn(10497, entity); // Maelstrom Pirate property } else if (nextActionType == "SpawnRonin") { Spawn(10498, entity); // Dark Ronin property } else if (nextActionType == "DropImagination") { for (; numberAsInt > 0; numberAsInt--) SpawnDrop(935, entity); // 1 Imagination powerup } else if (nextActionType == "DropHealth") { for (; numberAsInt > 0; numberAsInt--) SpawnDrop(177, entity); // 1 Life powerup } else if (nextActionType == "DropArmor") { for (; numberAsInt > 0; numberAsInt--) SpawnDrop(6431, entity); // 1 Armor powerup } /* END Gameplay */ else { static std::set g_WarnedActions; if (!g_WarnedActions.contains(nextActionType.data())) { LOG("Tried to play action (%s) which is not supported.", nextActionType.data()); g_WarnedActions.insert(nextActionType.data()); } } IncrementAction(); } // Decrement references to the previous state if we have progressed to the next one. void Strip::RemoveStates(ModelComponent& modelComponent) const { const auto& prevAction = GetPreviousAction(); const auto prevActionType = prevAction.GetType(); if (prevActionType == "OnInteract") { modelComponent.RemoveInteract(); Game::entityManager->SerializeEntity(modelComponent.GetParent()); } else if (prevActionType == "UnSmash") { modelComponent.RemoveUnSmash(); } } bool Strip::CheckMovement(float deltaTime, ModelComponent& modelComponent) { auto& entity = *modelComponent.GetParent(); const auto& currentPos = entity.GetPosition(); const auto diff = currentPos - m_PreviousFramePosition; const auto [moveX, moveY, moveZ] = m_InActionMove; m_PreviousFramePosition = currentPos; // Only want to subtract from the move if one is being performed. // Starts at true because we may not be doing a move at all. // If one is being done, then one of the move_ variables will be non-zero bool moveFinished = true; NiPoint3 finalPositionAdjustment = NiPoint3Constant::ZERO; if (moveX != 0.0f) { m_InActionMove.x -= diff.x; // If the sign bit is different between the two numbers, then we have finished our move. moveFinished = std::signbit(m_InActionMove.x) != std::signbit(moveX); finalPositionAdjustment.x = m_InActionMove.x; } else if (moveY != 0.0f) { m_InActionMove.y -= diff.y; // If the sign bit is different between the two numbers, then we have finished our move. moveFinished = std::signbit(m_InActionMove.y) != std::signbit(moveY); finalPositionAdjustment.y = m_InActionMove.y; } else if (moveZ != 0.0f) { m_InActionMove.z -= diff.z; // If the sign bit is different between the two numbers, then we have finished our move. moveFinished = std::signbit(m_InActionMove.z) != std::signbit(moveZ); finalPositionAdjustment.z = m_InActionMove.z; } // Once done, set the in action move & velocity to zero if (moveFinished && m_InActionMove != NiPoint3Constant::ZERO) { auto entityVelocity = entity.GetVelocity(); // Zero out only the velocity that was acted on if (moveX != 0.0f) entityVelocity.x = 0.0f; else if (moveY != 0.0f) entityVelocity.y = 0.0f; else if (moveZ != 0.0f) entityVelocity.z = 0.0f; modelComponent.SetVelocity(entityVelocity); // Do the final adjustment so we will have moved exactly the requested units entity.SetPosition(entity.GetPosition() + finalPositionAdjustment); m_InActionMove = NiPoint3Constant::ZERO; } return moveFinished; } void Strip::Update(float deltaTime, ModelComponent& modelComponent) { // No point in running a strip with only one action. // Strips are also designed to have 2 actions or more to run. if (!HasMinimumActions()) return; // Return if this strip has an active movement action if (!CheckMovement(deltaTime, modelComponent)) return; // Don't run this strip if we're paused. m_PausedTime -= deltaTime; if (m_PausedTime > 0.0f) return; m_PausedTime = 0.0f; // Return here if we're waiting for external interactions to continue. if (m_WaitingForAction) return; auto& entity = *modelComponent.GetParent(); auto& nextAction = GetNextAction(); RemoveStates(modelComponent); // Check for trigger blocks and if not a trigger block proc this blocks action if (m_NextActionIndex == 0) { if (nextAction.GetType() == "OnInteract") { modelComponent.AddInteract(); Game::entityManager->SerializeEntity(entity); m_WaitingForAction = true; } else if (nextAction.GetType() == "OnChat") { Game::entityManager->SerializeEntity(entity); m_WaitingForAction = true; } } else { // should be a normal block ProcNormalAction(deltaTime, modelComponent); } } void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const { m_Position.SendBehaviorBlocksToClient(args); auto* const actions = args.InsertArray("actions"); for (const auto& action : m_Actions) { action.SendBehaviorBlocksToClient(*actions); } } void Strip::Serialize(tinyxml2::XMLElement& strip) const { auto* const positionElement = strip.InsertNewChildElement("Position"); m_Position.Serialize(*positionElement); for (const auto& action : m_Actions) { auto* const actionElement = strip.InsertNewChildElement("Action"); action.Serialize(*actionElement); } } void Strip::Deserialize(const tinyxml2::XMLElement& strip) { const auto* positionElement = strip.FirstChildElement("Position"); if (positionElement) { m_Position.Deserialize(*positionElement); } for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) { auto& action = m_Actions.emplace_back(); action.Deserialize(*actionElement); } } const Action& Strip::GetNextAction() const { DluAssert(m_NextActionIndex < m_Actions.size()); return m_Actions[m_NextActionIndex]; } const Action& Strip::GetPreviousAction() const { DluAssert(m_NextActionIndex < m_Actions.size()); size_t index = m_NextActionIndex == 0 ? m_Actions.size() - 1 : m_NextActionIndex - 1; return m_Actions[index]; }