#include "CDMissionsTable.h" CDMissions CDMissionsTable::Default = {}; //! Constructor CDMissionsTable::CDMissionsTable(void) { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions"); while (!tableData.eof()) { CDMissions entry; entry.id = tableData.getIntField(0, -1); entry.defined_type = tableData.getStringField(1, ""); entry.defined_subtype = tableData.getStringField(2, ""); entry.UISortOrder = tableData.getIntField(3, -1); entry.offer_objectID = tableData.getIntField(4, -1); entry.target_objectID = tableData.getIntField(5, -1); entry.reward_currency = tableData.getInt64Field(6, -1); entry.LegoScore = tableData.getIntField(7, -1); entry.reward_reputation = tableData.getIntField(8, -1); entry.isChoiceReward = tableData.getIntField(9, -1) == 1 ? true : false; entry.reward_item1 = tableData.getIntField(10, 0); entry.reward_item1_count = tableData.getIntField(11, 0); entry.reward_item2 = tableData.getIntField(12, 0); entry.reward_item2_count = tableData.getIntField(13, 0); entry.reward_item3 = tableData.getIntField(14, 0); entry.reward_item3_count = tableData.getIntField(15, 0); entry.reward_item4 = tableData.getIntField(16, 0); entry.reward_item4_count = tableData.getIntField(17, 0); entry.reward_emote = tableData.getIntField(18, -1); entry.reward_emote2 = tableData.getIntField(19, -1); entry.reward_emote3 = tableData.getIntField(20, -1); entry.reward_emote4 = tableData.getIntField(21, -1); entry.reward_maximagination = tableData.getIntField(22, -1); entry.reward_maxhealth = tableData.getIntField(23, -1); entry.reward_maxinventory = tableData.getIntField(24, -1); entry.reward_maxmodel = tableData.getIntField(25, -1); entry.reward_maxwidget = tableData.getIntField(26, -1); entry.reward_maxwallet = tableData.getIntField(27, -1); entry.repeatable = tableData.getIntField(28, -1) == 1 ? true : false; entry.reward_currency_repeatable = tableData.getIntField(29, -1); entry.reward_item1_repeatable = tableData.getIntField(30, -1); entry.reward_item1_repeat_count = tableData.getIntField(31, -1); entry.reward_item2_repeatable = tableData.getIntField(32, -1); entry.reward_item2_repeat_count = tableData.getIntField(33, -1); entry.reward_item3_repeatable = tableData.getIntField(34, -1); entry.reward_item3_repeat_count = tableData.getIntField(34, -1); entry.reward_item4_repeatable = tableData.getIntField(36, -1); entry.reward_item4_repeat_count = tableData.getIntField(37, -1); entry.time_limit = tableData.getIntField(38, -1); entry.isMission = tableData.getIntField(39, -1) ? true : false; entry.missionIconID = tableData.getIntField(40, -1); entry.prereqMissionID = tableData.getStringField(41, ""); entry.localize = tableData.getIntField(42, -1) == 1 ? true : false; entry.inMOTD = tableData.getIntField(43, -1) == 1 ? true : false; entry.cooldownTime = tableData.getInt64Field(44, -1); entry.isRandom = tableData.getIntField(45, -1) == 1 ? true : false; entry.randomPool = tableData.getStringField(46, ""); entry.UIPrereqID = tableData.getIntField(47, -1); UNUSED(entry.gate_version = tableData.getStringField(48, "")); UNUSED(entry.HUDStates = tableData.getStringField(49, "")); UNUSED(entry.locStatus = tableData.getIntField(50, -1)); entry.reward_bankinventory = tableData.getIntField(51, -1); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); Default.id = -1; } //! Destructor CDMissionsTable::~CDMissionsTable(void) { } //! Returns the table's name std::string CDMissionsTable::GetName(void) const { return "Missions"; } //! Queries the table with a custom "where" clause std::vector CDMissionsTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } //! Gets all the entries in the table const std::vector& CDMissionsTable::GetEntries(void) const { return this->entries; } const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const { for (const auto& entry : entries) { if (entry.id == missionID) { return const_cast(&entry); } } return &Default; } const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const { for (const auto& entry : entries) { if (entry.id == missionID) { found = true; return entry; } } found = false; return Default; }