#include "CDLootTableTable.h" //! Constructor CDLootTableTable::CDLootTableTable(void) { // First, get the size of the table unsigned int size = 0; auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable"); while (!tableSize.eof()) { size = tableSize.getIntField(0, 0); tableSize.nextRow(); } tableSize.finalize(); // Reserve the size this->entries.reserve(size); // Now get the data auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootTable"); while (!tableData.eof()) { CDLootTable entry; entry.id = tableData.getIntField(0, -1); entry.itemid = tableData.getIntField(0, -1); entry.LootTableIndex = tableData.getIntField(1, -1); entry.id = tableData.getIntField(2, -1); entry.MissionDrop = tableData.getIntField(3, -1) == 1 ? true : false; entry.sortPriority = tableData.getIntField(4, -1); this->entries.push_back(entry); tableData.nextRow(); } tableData.finalize(); } //! Destructor CDLootTableTable::~CDLootTableTable(void) { } //! Returns the table's name std::string CDLootTableTable::GetName(void) const { return "LootTable"; } //! Queries the table with a custom "where" clause std::vector CDLootTableTable::Query(std::function predicate) { std::vector data = cpplinq::from(this->entries) >> cpplinq::where(predicate) >> cpplinq::to_vector(); return data; } //! Gets all the entries in the table const std::vector& CDLootTableTable::GetEntries(void) const { return this->entries; }