#pragma once // Custom Classes #include "CDTable.h" /*! \file CDItemSetsTable.hpp \brief Contains data for the ItemSets table */ //! ZoneTable Struct struct CDItemSets { unsigned int setID; //!< The item set ID unsigned int locStatus; //!< The loc status std::string itemIDs; //!< THe item IDs unsigned int kitType; //!< The item kit type unsigned int kitRank; //!< The item kit rank unsigned int kitImage; //!< The item kit image unsigned int skillSetWith2; //!< The skill set with 2 unsigned int skillSetWith3; //!< The skill set with 3 unsigned int skillSetWith4; //!< The skill set with 4 unsigned int skillSetWith5; //!< The skill set with 5 unsigned int skillSetWith6; //!< The skill set with 6 bool localize; //!< Whether or localize std::string gate_version; //!< The gate version unsigned int kitID; //!< The kit ID float priority; //!< The priority }; //! ItemSets table class CDItemSetsTable : public CDTable { private: std::vector entries; public: //! Constructor CDItemSetsTable(void); //! Destructor ~CDItemSetsTable(void); //! Returns the table's name /*! \return The table name */ std::string GetName(void) const override; //! Queries the table with a custom "where" clause /*! \param predicate The predicate */ std::vector Query(std::function predicate); //! Gets all the entries in the table /*! \return The entries */ std::vector GetEntries(void) const; };