#pragma once #include "CDTable.h" #include #include struct CDPhysicsComponent { int32_t id; bool bStatic; std::string physicsAsset; UNUSED(bool jump); UNUSED(bool doubleJump); float speed; UNUSED(float rotSpeed); float playerHeight; float playerRadius; int32_t pcShapeType; int32_t collisionGroup; UNUSED(float airSpeed); UNUSED(std::string boundaryAsset); UNUSED(float jumpAirSpeed); UNUSED(float friction); UNUSED(std::string gravityVolumeAsset); }; class CDPhysicsComponentTable : public CDTable> { public: void LoadValuesFromDatabase(); static const std::string GetTableName() { return "PhysicsComponent"; }; CDPhysicsComponent* GetByID(const uint32_t componentID); };