#pragma once // Custom Classes #include "CDTable.h" #include struct CDEmoteTable { CDEmoteTable() { ID = -1; animationName = ""; iconFilename = ""; locState = -1; channel = -1; locked = false; localize = false; gateVersion = ""; } int32_t ID; std::string animationName; std::string iconFilename; int32_t locState; int32_t channel; bool locked; bool localize; std::string gateVersion; }; class CDEmoteTableTable : public CDTable> { public: void LoadValuesFromDatabase(); // Returns an emote by ID CDEmoteTable* GetEmote(int32_t id); };