//I can feel my soul being torn apart with every script added to this monstrosity. // skate fast eat trash // do you think god stays in heaven because he too lives in fear of what he's created? #include "CppScripts.h" #include "GameMessages.h" #include "Entity.h" #include "ScriptComponent.h" #include "Game.h" #include "Logger.h" #include "InvalidScript.h" //VE / AG scripts: #include "AgShipPlayerDeathTrigger.h" #include "AgShipPlayerShockServer.h" #include "AgSpaceStuff.h" #include "AgImagSmashable.h" #include "NpcNpSpacemanBob.h" #include "StoryBoxInteractServer.h" #include "Binoculars.h" #include "AllCrateChicken.h" #include "SsModularBuildServer.h" #include "ZoneAgProperty.h" #include "TouchMissionUpdateServer.h" #include "ActSharkPlayerDeathTrigger.h" #include "BaseEnemyMech.h" #include "ZoneAgSurvival.h" #include "AgBusDoor.h" #include "MaestromExtracticatorServer.h" #include "NpcWispServer.h" #include "AgCagedBricksServer.h" #include "NpcEpsilonServer.h" #include "AgTurret.h" #include "AgMonumentBirds.h" #include "AgLaserSensorServer.h" #include "AgMonumentLaserServer.h" #include "AgFans.h" #include "RemoveRentalGear.h" #include "NpcNjAssistantServer.h" #include "EnemySpiderSpawner.h" #include "AgQbElevator.h" #include "AgPropGuard.h" #include "AgBugsprayer.h" #include "WishingWellServer.h" #include "NpcAgCourseStarter.h" #include "AgMonumentRaceGoal.h" #include "ZoneAgSpiderQueen.h" #include "SpiderBossTreasureChestServer.h" #include "NpcCowboyServer.h" #include "ZoneAgMedProperty.h" #include "AgStromlingProperty.h" #include "AgDarkSpiderling.h" #include "PropertyFXDamage.h" #include "AgPropguards.h" #include "NpcPirateServer.h" #include "AgPicnicBlanket.h" #include "AgMonumentRaceCancel.h" #include "VeBricksampleServer.h" #include "PropertyBankInteract.h" #include "VeMech.h" #include "VeMissionConsole.h" #include "VeEpsilonServer.h" #include "AgSurvivalBuffStation.h" #include "QbSpawner.h" #include "AgQbWall.h" // NS Scripts #include "NsModularBuild.h" #include "NsGetFactionMissionServer.h" #include "NsQbImaginationStatue.h" #include "NsConcertChoiceBuildManager.h" #include "NsConcertChoiceBuild.h" #include "NsConcertQuickBuild.h" #include "AgStagePlatforms.h" #include "NsConcertInstrument.h" #include "NsJohnnyMissionServer.h" #include "StinkyFishTarget.h" #include "ZoneNsProperty.h" #include "ZoneNsMedProperty.h" #include "NsTokenConsoleServer.h" #include "NsLupTeleport.h" #include "ZoneNsWaves.h" #include "WaveBossHammerling.h" #include "WaveBossApe.h" #include "WaveBossSpiderling.h" #include "WaveBossHorsemen.h" #include "MinigameTreasureChestServer.h" #include "NsLegoClubDoor.h" #include "ClRing.h" #include "WildAmbients.h" #include "PropertyDeathPlane.h" // PR Scripts #include "PrWhistle.h" #include "PrSeagullFly.h" #include "HydrantBroken.h" #include "HydrantSmashable.h" #include "PetDigServer.h" #include "PetFromDigServer.h" #include "PetFromObjectServer.h" #include "DamagingPets.h" #include "SpawnGryphonServer.h" // GF Scripts #include "GfTikiTorch.h" #include "GfCampfire.h" #include "GfOrgan.h" #include "GfBanana.h" #include "GfBananaCluster.h" #include "GfJailkeepMission.h" #include "TriggerAmbush.h" #include "GfCaptainsCannon.h" #include "MastTeleport.h" #include "GfJailWalls.h" #include "QbEnemyStunner.h" #include "PetDigBuild.h" #include "SpawnLionServer.h" #include "BaseEnemyApe.h" #include "GfApeSmashingQB.h" #include "ZoneGfProperty.h" #include "GfArchway.h" #include "GfMaelstromGeyser.h" #include "PirateRep.h" #include "GfParrotCrash.h" // SG Scripts #include "SGCannon.h" #include "ZoneSGServer.h" // FV Scripts #include "FvCandle.h" #include "EnemyRoninSpawner.h" #include "ActNinjaTurret.h" #include "FvMaelstromCavalry.h" #include "FvHorsemenTrigger.h" #include "FvFlyingCreviceDragon.h" #include "FvMaelstromDragon.h" #include "FvDragonSmashingGolemQb.h" #include "TreasureChestDragonServer.h" #include "InstanceExitTransferPlayerToLastNonInstance.h" #include "FvFreeGfNinjas.h" #include "FvPandaServer.h" #include "FvPandaSpawnerServer.h" #include "ZoneFvProperty.h" #include "FvBrickPuzzleServer.h" #include "FvConsoleLeftQuickbuild.h" #include "FvConsoleRightQuickbuild.h" #include "FvFacilityBrick.h" #include "FvFacilityPipes.h" #include "ImgBrickConsoleQB.h" #include "ActParadoxPipeFix.h" #include "FvNinjaGuard.h" #include "FvPassThroughWall.h" #include "FvBounceOverWall.h" #include "FvFong.h" #include "FvMaelstromGeyser.h" #include "FvRaceDragon.h" #include "FvRacePillarABCServer.h" #include "FvRacePillarDServer.h" #include "RaceFireballs.h" #include "RaceShipLapColumnsServer.h" // FB Scripts #include "AgJetEffectServer.h" #include "AgSalutingNpcs.h" #include "BossSpiderQueenEnemyServer.h" #include "RockHydrantSmashable.h" // Misc Scripts #include "ExplodingAsset.h" #include "ActPlayerDeathTrigger.h" #include "CrabServer.h" #include "GrowingFlower.h" #include "BaseFootRaceManager.h" #include "PropertyPlatform.h" #include "MailBoxServer.h" #include "ActMine.h" #include "FireFirstSkillonStartup.h" // Racing Scripts #include "RaceImagineCrateServer.h" #include "ActVehicleDeathTrigger.h" #include "RaceImaginePowerup.h" #include "RaceMaelstromGeiser.h" #include "FvRaceSmashEggImagineServer.h" #include "RaceSmashServer.h" #include "FvRacingColumns.h" // NT Scripts #include "NtSentinelWalkwayServer.h" #include "NtParadoxTeleServer.h" #include "NtDarkitectRevealServer.h" #include "BankInteractServer.h" #include "NtVentureSpeedPadServer.h" #include "NtVentureCannonServer.h" #include "NtCombatChallengeServer.h" #include "NtCombatChallengeDummy.h" #include "NtCombatChallengeExplodingDummy.h" #include "BaseInteractDropLootServer.h" #include "NtAssemblyTubeServer.h" #include "NtParadoxPanelServer.h" #include "TokenConsoleServer.h" #include "NtImagBeamBuffer.h" #include "NtBeamImaginationCollectors.h" #include "NtDirtCloudServer.h" #include "NtConsoleTeleportServer.h" #include "SpawnShrakeServer.h" #include "SpawnSaberCatServer.h" #include "SpawnStegoServer.h" #include "NtDukeServer.h" #include "NtHaelServer.h" #include "NtOverbuildServer.h" #include "NtVandaServer.h" #include "ForceVolumeServer.h" #include "NtXRayServer.h" #include "NtSleepingGuard.h" #include "NtImagimeterVisibility.h" #include "FrictionVolumeServer.h" #include "NTPipeVisibilityServer.h" #include "NTNaomiDirtServer.h" #include "MinigameBlueMark.h" #include "NtNaomiBreadcrumbServer.h" // DLU Scripts #include "DLUVanityTeleportingObject.h" // AM Scripts #include "AmConsoleTeleportServer.h" #include "RandomSpawnerFin.h" #include "RandomSpawnerPit.h" #include "RandomSpawnerStr.h" #include "RandomSpawnerZip.h" #include "AmDarklingMech.h" #include "AmBridge.h" #include "AmDrawBridge.h" #include "AmShieldGenerator.h" #include "AmShieldGeneratorQuickbuild.h" #include "AmDropshipComputer.h" #include "AmScrollReaderServer.h" #include "AmTemplateSkillVolume.h" #include "EnemyNjBuff.h" #include "AmSkeletonEngineer.h" #include "AmSkullkinDrill.h" #include "AmSkullkinDrillStand.h" #include "AmSkullkinTower.h" #include "AmDarklingDragon.h" #include "AmBlueX.h" #include "AmTeapotServer.h" #include "WanderingVendor.h" // NJ Scripts #include "NjGarmadonCelebration.h" #include "NjWuNPC.h" #include "NjScrollChestServer.h" #include "EnemySkeletonSpawner.h" #include "NjRailSwitch.h" #include "NjRailPostServer.h" #include "NjRailActivatorsServer.h" #include "NjColeNPC.h" #include "NjNPCMissionSpinjitzuServer.h" #include "NjJayMissionItems.h" #include "FallingTile.h" #include "ImaginationShrineServer.h" #include "Lieutenant.h" #include "RainOfArrows.h" #include "NjIceRailActivator.h" #include "CavePrisonCage.h" #include "NjMonastryBossInstance.h" #include "CatapultBouncerServer.h" #include "CatapultBaseServer.h" #include "NjhubLavaPlayerDeathTrigger.h" #include "MonCoreNookDoors.h" #include "MonCoreSmashableDoors.h" #include "FlameJetServer.h" #include "BurningTile.h" #include "NjEarthDragonPetServer.h" #include "NjEarthPetServer.h" #include "NjDragonEmblemChestServer.h" #include "NjNyaMissionitems.h" // Scripted equipment #include "AnvilOfArmor.h" #include "CauldronOfLife.h" #include "FountainOfImagination.h" #include "Sunflower.h" #include "BootyDigServer.h" #include "PersonalFortress.h" #include "PropertyDevice.h" #include "ImaginationBackpackHealServer.h" #include "LegoDieRoll.h" #include "BuccaneerValiantShip.h" #include "GemPack.h" #include "ShardArmor.h" #include "TeslaPack.h" #include "StunImmunity.h" // Survival scripts #include "AgSurvivalStromling.h" #include "AgSurvivalMech.h" #include "AgSurvivalSpiderling.h" // Frostburgh Scripts #include "RockHydrantBroken.h" #include "WhFans.h" // WBL scripts #include "WblGenericZone.h" // Alpha Scripts #include "TriggerGas.h" #include "ActNinjaSensei.h" // pickups #include "SpecialCoinSpawner.h" #include "SpecialPowerupSpawner.h" #include "SpecialSpeedBuffSpawner.h" // Wild Scripts #include "WildAndScared.h" #include "WildGfGlowbug.h" #include "WildAmbientCrab.h" #include "WildPants.h" #include "WildNinjaStudent.h" #include "WildNinjaSensei.h" #include "WildNinjaBricks.h" #include "VisToggleNotifierServer.h" #include "LupGenericInteract.h" #include "WblRobotCitizen.h" #include #include #include namespace { // This is in the translation unit instead of the header to prevent weird linker errors InvalidScript InvalidToReturn; std::map g_Scripts; std::map> scriptLoader = { //VE / AG { "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } }, {"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } }, {"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} }, {"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} }, {"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} }, {"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} }, {"scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", []() { return new Binoculars();} }, {"scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", []() { return new AllCrateChicken();} }, // Broken? (below) {"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", []() { return new RockHydrantSmashable();} }, {"scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", []() { return new SsModularBuildServer();} }, {"scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", []() { return new ZoneAgProperty();} }, // this is done in Entity.cpp, not needed for our implementation (below) {"scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", []() { return new InvalidScript();} }, {"scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", []() { return new TouchMissionUpdateServer();} }, {"scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", []() { return new ActSharkPlayerDeathTrigger();} }, {"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", []() { return new BaseEnemyMech();} }, {"scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", []() { return new ZoneAgSurvival();} }, {"scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", []() { return new AgSurvivalBuffStation();} }, {"scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", []() { return new AgBusDoor();} }, {"scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", []() { return new MaestromExtracticatorServer();} }, {"scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", []() { return new AgCagedBricksServer();} }, {"scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", []() { return new NpcWispServer();} }, {"scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", []() { return new NpcEpsilonServer();} }, {"scripts\\ai\\AG\\L_AG_TURRET.lua", []() {return new AgTurret();}}, {"scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", []() { return new AgTurret();}}, {"scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", []() {return new AgLaserSensorServer();}}, {"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", []() {return new AgMonumentLaserServer();}}, {"scripts\\ai\\AG\\L_AG_FANS.lua", []() {return new AgFans();}}, {"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", []() {return new AgMonumentBirds();}}, {"scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", []() {return new RemoveRentalGear();}}, {"scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", []() {return new NpcNjAssistantServer();}}, {"scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", []() {return new AgSalutingNpcs();}}, {"scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", []() {return new AgJetEffectServer();}}, {"scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", []() {return new BossSpiderQueenEnemyServer();}}, {"scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}}, {"scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}}, {"scripts\\ai\\AG\\L_AG_QB_Elevator.lua", []() {return new AgQbElevator();}}, {"scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", []() {return new AgPropGuard();}}, {"scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", []() {return new AgBugsprayer();}}, {"scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", []() {return new NpcAgCourseStarter();}}, {"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", []() {return new AgMonumentRaceGoal();}}, {"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", []() {return new AgMonumentRaceCancel();}}, {"scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", []() {return new ZoneAgSpiderQueen();}}, {"scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", []() {return new SpiderBossTreasureChestServer();}}, {"scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", []() {return new NpcCowboyServer();}}, {"scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", []() {return new ZoneAgMedProperty();}}, {"scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", []() {return new AgStromlingProperty();}}, {"scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", []() {return new BaseEnemyMech();}}, {"scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", []() {return new AgDarkSpiderling();}}, {"scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", []() {return new AgPropguards();}}, {"scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", []() {return new PropertyFXDamage();}}, {"scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", []() {return new NpcPirateServer();}}, {"scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", []() {return new AgPicnicBlanket();}}, {"scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", []() {return new PropertyBankInteract();}}, {"scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", []() {return new VeMech();}}, {"scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", []() {return new VeMissionConsole();}}, {"scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", []() {return new VeEpsilonServer();}}, //NS {"scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", []() {return new NsModularBuild();}}, {"scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", []() {return new NsGetFactionMissionServer();}}, {"scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", []() {return new NsQbImaginationStatue();}}, {"scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", []() {return new NsConcertChoiceBuildManager();}}, {"scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", []() {return new NsConcertChoiceBuild();}}, {"scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", []() {return new NsConcertQuickBuild();}}, {"scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", []() {return new AgStagePlatforms();}}, {"scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", []() {return new NsConcertInstrument();}}, {"scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", []() {return new NsJohnnyMissionServer();}}, {"scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", []() {return new StinkyFishTarget();}}, {"scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", []() {return new ZoneNsProperty();}}, {"scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", []() {return new ZoneNsMedProperty();}}, {"scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", []() {return new NsTokenConsoleServer();}}, {"scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", []() {return new NsLupTeleport();}}, {"scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", []() {return new ZoneNsWaves();}}, {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", []() {return new WaveBossHammerling();}}, {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", []() {return new WaveBossApe();}}, {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", []() {return new WaveBossSpiderling();}}, {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", []() {return new WaveBossHorsemen();}}, {"scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", []() {return new MinigameTreasureChestServer();}}, {"scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", []() {return new NsLegoClubDoor();}}, {"scripts/ai/NS/L_CL_RING.lua", []() {return new ClRing();}}, {"scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", []() {return new WildAmbients();}}, {"scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", []() {return new PropertyDeathPlane();}}, {"scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", []() {return new QbSpawner();}}, {"scripts\\ai\\AG\\L_AG_QB_Wall.lua", []() {return new AgQbWall();}}, //GF {"scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", []() {return new GfTikiTorch();}}, {"scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", []() {return new GfCampfire();}}, {"scripts\\ai\\GF\\L_GF_ORGAN.lua", []() {return new GfOrgan();}}, {"scripts\\ai\\GF\\L_GF_BANANA.lua", []() {return new GfBanana();}}, {"scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", []() {return new GfBananaCluster();}}, {"scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", []() {return new GfJailkeepMission();}}, {"scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", []() {return new TriggerAmbush();}}, {"scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", []() {return new GfCaptainsCannon();}}, {"scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", []() {return new MastTeleport();}}, {"scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", []() {return new GfJailWalls();}}, {"scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", []() {return new QbEnemyStunner();}}, //Technically also used once in AG (below) {"scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", []() {return new PetDigBuild();}}, {"scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", []() {return new SpawnLionServer();}}, {"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", []() {return new BaseEnemyApe();}}, {"scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", []() {return new GfApeSmashingQB();}}, {"scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", []() {return new ZoneGfProperty();}}, {"scripts\\ai\\GF\\L_GF_ARCHWAY.lua", []() {return new GfArchway();}}, {"scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", []() {return new GfMaelstromGeyser();}}, {"scripts\\ai\\GF\\L_PIRATE_REP.lua", []() {return new PirateRep();}}, {"scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", []() {return new GfParrotCrash();}}, //SG {"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", []() {return new SGCannon();}}, {"scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", []() {return new ZoneSGServer();}}, //PR {"scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", []() {return new PrWhistle();}}, {"scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", []() {return new PrSeagullFly();}}, {"scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", []() {return new HydrantSmashable();}}, {"scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", []() {return new HydrantBroken();}}, {"scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", []() {return new PetDigServer();}}, {"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", []() {return new PetDigServer();}}, //{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", [](){return new PetDigServer();}}, {"scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", []() {return new CrabServer();}}, {"scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", []() {return new PetFromDigServer();}}, {"scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", []() {return new PetFromObjectServer();}}, {"scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", []() {return new DamagingPets();}}, {"scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", []() {return new SpawnGryphonServer();}}, //FV {"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return new FvCandle();}}, {"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return new EnemyRoninSpawner();}}, {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return new FvMaelstromCavalry();}}, {"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}}, {"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}}, {"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}}, {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}}, {"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}}, {"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}}, {"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}}, {"scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", []() {return new FvFreeGfNinjas();}}, {"scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", []() {return new FvPandaSpawnerServer();}}, {"scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", []() {return new FvPandaServer();}}, {"scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", []() {return new ZoneFvProperty();}}, {"scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", []() {return new FvBrickPuzzleServer();}}, {"scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", []() {return new FvConsoleLeftQuickbuild();}}, {"scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", []() {return new FvConsoleRightQuickbuild();}}, {"scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", []() {return new FvFacilityBrick();}}, {"scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", []() {return new FvFacilityPipes();}}, {"scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", []() {return new ImgBrickConsoleQB();}}, {"scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", []() {return new ActParadoxPipeFix();}}, {"scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", []() {return new FvNinjaGuard();}}, {"scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", []() {return new FvPassThroughWall();}}, {"scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", []() {return new FvBounceOverWall();}}, {"scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", []() {return new FvFong();}}, {"scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", []() {return new FvMaelstromGeyser();}}, {"scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", []() {return new RaceShipLapColumnsServer();}}, //yes we know the lap numbers dont match the file name or anim. Thats what they desgined it as. {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", []() {return new FvRaceDragon("lap_01", 2);}}, {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", []() {return new FvRaceDragon("lap_02", 0);}}, {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", []() {return new FvRaceDragon("lap_03", 1);}}, {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", []() {return new FvRacePillarABCServer();}}, {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", []() {return new FvRacePillarDServer();}}, {"scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", []() {return new RaceFireballs();}}, //Misc. {"scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", []() {return new ExplodingAsset();}}, {"scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", []() {return new WishingWellServer();}}, {"scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", []() {return new ActPlayerDeathTrigger();}}, {"scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", []() {return new GrowingFlower();}}, {"scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", []() {return new TokenConsoleServer();}}, {"scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", []() {return new BaseFootRaceManager();}}, {"scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", []() {return new PropertyPlatform();}}, {"scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", []() {return new VeBricksampleServer();}}, {"scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", []() {return new MailBoxServer();}}, {"scripts\\ai\\ACT\\L_ACT_MINE.lua", []() {return new ActMine();}}, {"scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", []() {return new WanderingVendor();}}, //Racing {"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", []() {return new RaceImagineCrateServer();}}, {"scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", []() {return new ActVehicleDeathTrigger();}}, {"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", []() {return new RaceImaginePowerup();}}, {"scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", []() {return new RaceMaelstromGeiser();}}, {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", []() {return new FvRaceSmashEggImagineServer();}}, {"scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", []() {return new FvRacingColumns();}}, {"scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", []() {return new RaceSmashServer();}}, //NT {"scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", []() {return new NtSentinelWalkwayServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", []() {return new NtParadoxTeleServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", []() {return new NtDarkitectRevealServer();}}, {"scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", []() {return new BankInteractServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", []() {return new NtVentureSpeedPadServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", []() {return new NtVentureCannonServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", []() {return new NtCombatChallengeServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", []() {return new NtCombatChallengeDummy();}}, {"scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", []() {return new NtCombatChallengeExplodingDummy();}}, {"scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", []() {return new BaseInteractDropLootServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", []() {return new NtAssemblyTubeServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", []() {return new NtParadoxPanelServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", []() {return new NtImagBeamBuffer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", []() {return new NtBeamImaginationCollectors();}}, {"scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", []() {return new NtDirtCloudServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", []() {return new NtConsoleTeleportServer();}}, {"scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", []() {return new SpawnStegoServer();}}, {"scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", []() {return new SpawnSaberCatServer();}}, {"scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", []() {return new SpawnShrakeServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", []() {return new NtDukeServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", []() {return new NtHaelServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", []() {return new NtFactionSpyServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", []() {return new NtOverbuildServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", []() {return new NtVandaServer();}}, {"scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", []() {return new ForceVolumeServer();}}, {"scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", []() {return new FrictionVolumeServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", []() {return new NtXRayServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", []() {return new NtSleepingGuard();}}, {"scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", []() {return new NTImagimeterVisibility();}}, {"scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", []() {return new NTPipeVisibilityServer();}}, {"scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", []() {return new MinigameBlueMark();}}, {"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", []() {return new NtNaomiBreadcrumbServer();}}, {"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", []() {return new NTNaomiDirtServer();}}, //AM Crux {"scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", []() {return new AmConsoleTeleportServer();}}, {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", []() {return new RandomSpawnerFin();}}, {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", []() {return new RandomSpawnerPit();}}, {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", []() {return new RandomSpawnerStr();}}, {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", []() {return new RandomSpawnerZip();}}, {"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", []() {return new AmDarklingMech();}}, {"scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", []() {return new AmBridge();}}, {"scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", []() {return new AmDrawBridge();}}, {"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", []() {return new AmShieldGenerator();}}, {"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", []() {return new AmShieldGeneratorQuickbuild();}}, {"scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", []() {return new AmDropshipComputer();}}, {"scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", []() {return new AmScrollReaderServer();}}, {"scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", []() {return new AmTemplateSkillVolume();}}, {"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", []() {return new EnemyNjBuff();}}, {"scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", []() {return new AmSkeletonEngineer();}}, {"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", []() {return new AmSkullkinDrill();}}, {"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}}, {"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}}, {"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}}, {"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}}, {"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}}, {"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}}, //Ninjago {"scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", []() {return new NjGarmadonCelebration();}}, {"scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", []() {return new NjWuNPC();}}, {"scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", []() {return new NjScrollChestServer();}}, {"scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", []() {return new NjColeNPC();}}, {"scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", []() {return new NjJayMissionItems();}}, {"scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", []() {return new NjNPCMissionSpinjitzuServer();}}, {"scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", []() {return new EnemySkeletonSpawner();}}, {"scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", []() {return new NjRailSwitch();}}, {"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", []() {return new NjRailActivatorsServer();}}, {"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", []() {return new NjRailPostServer();}}, {"scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", []() {return new NjIceRailActivator();}}, {"scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", []() {return new FallingTile();}}, {"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", []() {return new EnemyNjBuff();}}, {"scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", []() {return new ImaginationShrineServer();}}, {"scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", []() {return new Lieutenant();}}, {"scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", []() {return new RainOfArrows();}}, {"scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", []() {return new CavePrisonCage();}}, {"scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", []() {return new NjMonastryBossInstance();}}, {"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", []() {return new CatapultBouncerServer();}}, {"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", []() {return new CatapultBaseServer();}}, {"scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", []() {return new NjhubLavaPlayerDeathTrigger();}}, {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", []() {return new MonCoreNookDoors();}}, {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}}, {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}}, {"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}}, {"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}}, {"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}}, {"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}}, {"scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", []() {return new NjDragonEmblemChestServer();}}, {"scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", []() {return new NjNyaMissionitems();}}, //DLU {"scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", []() {return new DLUVanityTeleportingObject();}}, //Survival Minigame {"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", []() {return new AgSurvivalStromling();}}, {"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", []() {return new AgSurvivalMech();}}, {"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", []() {return new AgSurvivalSpiderling();}}, //Scripted Equipment {"scripts\\EquipmentScripts\\Sunflower.lua", []() {return new Sunflower();}}, {"scripts/EquipmentScripts/AnvilOfArmor.lua", []() {return new AnvilOfArmor();}}, {"scripts/EquipmentScripts/FountainOfImagination.lua", []() {return new FountainOfImagination();}}, {"scripts/EquipmentScripts/CauldronOfLife.lua", []() {return new CauldronOfLife();}}, {"scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", []() {return new BootyDigServer();}}, {"scripts\\EquipmentScripts\\PersonalFortress.lua", []() {return new PersonalFortress();}}, {"scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", []() {return new PropertyDevice();}}, {"scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", []() {return new ImaginationBackpackHealServer();}}, {"scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", []() {return new LegoDieRoll();}}, {"scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", []() {return new BuccaneerValiantShip();}}, {"scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", []() {return new FireFirstSkillonStartup();}}, {"scripts\\equipmenttriggers\\gempack.lua", []() {return new GemPack();}}, {"scripts\\equipmenttriggers\\shardarmor.lua", []() {return new ShardArmor();}}, {"scripts\\equipmenttriggers\\coilbackpack.lua", []() {return new TeslaPack();}}, {"scripts\\EquipmentScripts\\stunImmunity.lua", []() {return new StunImmunity();}}, //FB {"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", []() {return new RockHydrantBroken();}}, {"scripts\\ai\\NS\\L_NS_WH_FANS.lua", []() {return new WhFans();}}, //WBL {"scripts\\zone\\LUPs\\WBL_generic_zone.lua", []() {return new WblGenericZone();}}, //Alpha {"scripts\\ai\\FV\\L_TRIGGER_GAS.lua", []() {return new TriggerGas();}}, {"scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", []() {return new ActNinjaSensei();}}, //Pickups {"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1000);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(25);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(250000);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(2500);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(13);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", []() {return new SpecialPowerupSpawner(129);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(5);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(747);}}, {"scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", []() {return new SpecialSpeedBuffSpawner();}}, //Wild {"scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", []() {return new WildAndScared();}}, {"scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", []() {return new WildAndScared();}}, {"scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", []() {return new WildGfGlowbug();}}, {"scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", []() {return new WildAmbientCrab();}}, {"scripts\\ai\\WILD\\L_WILD_PANTS.lua", []() {return new WildPants();}}, {"scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", []() {return new WildNinjaBricks();}}, {"scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", []() {return new WildNinjaStudent();}}, {"scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", []() {return new WildNinjaSensei();}}, {"scripts\\ai\\WILD\\L_LUP_generic_interact.lua", []() {return new LupGenericInteract();}}, {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenBlue.lua", []() {return new WblRobotCitizen();}}, {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenGreen.lua", []() {return new WblRobotCitizen();}}, {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}}, {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}}, {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}}, }; }; CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) { auto itr = g_Scripts.find(scriptName); if (itr != g_Scripts.end()) { return itr->second; } const auto itrTernary = scriptLoader.find(scriptName); Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn; if (script == &InvalidToReturn) { if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") || (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") || (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") || (scriptName == "scripts\\empty.lua") || (scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua") )) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str()); } g_Scripts[scriptName] = script; return script; } CppScripts::Script* const CppScripts::GetInvalidScript() { return &InvalidToReturn; }