#ifndef __MINIGAMECONTROLCOMPONENT__H__ #define __MINIGAMECONTROLCOMPONENT__H__ #include "ActivityComponent.h" #include "eReplicaComponentType.h" /** * Minigame control (50), the zone control object's: an activity component as in the client (LWOMinigameComponent), * which also sends what an activity sends. */ class MiniGameControlComponent final : public ActivityComponent { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL; MiniGameControlComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {} }; #endif //!__MINIGAMECONTROLCOMPONENT__H__