#include "ActVehicleDeathTrigger.h"
#include "PossessableComponent.h"
#include "GameMessages.h"
#include "RacingControlComponent.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "PossessorComponent.h"


void ActVehicleDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) 
{
    auto* possessableComponent = target->GetComponent<PossessableComponent>();

    Entity* vehicle;
    Entity* player;

    if (possessableComponent != nullptr)
    {
        auto* player = EntityManager::Instance()->GetEntity(possessableComponent->GetPossessor());

        if (player == nullptr)
        {
            return;
        }

        return;
    }
    else if (target->IsPlayer())
    {
        auto* possessorComponent = target->GetComponent<PossessorComponent>();

        if (possessorComponent == nullptr)
        {
            return;
        }

        vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());

        if (vehicle == nullptr)
        {
            return;
        }

        player = target;
    }
    else
    {
        return;
    }
    

    GameMessages::SendDie(vehicle, self->GetObjectID(), LWOOBJID_EMPTY, true, VIOLENT, u"", 0, 0, 0, true, false, 0);

    auto* zoneController = dZoneManager::Instance()->GetZoneControlObject();

    auto* racingControlComponent = zoneController->GetComponent<RacingControlComponent>();

    if (racingControlComponent != nullptr)
    {
        racingControlComponent->OnRequestDie(player);
    }
}