#ifndef __VISTOGGLENOTIFIERSERVER__H__ #define __VISTOGGLENOTIFIERSERVER__H__ #include "CppScripts.h" class VisToggleNotifierServer : public CppScripts::Script { public: void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override; protected: void SetGameVariables(std::map<int32_t, std::string>& gameVariables) { m_GameVariables = gameVariables; } private: std::map<int32_t, std::string> m_GameVariables; }; #endif //!__VISTOGGLENOTIFIERSERVER__H__