#ifndef __IBUGREPORTS__H__ #define __IBUGREPORTS__H__ #include <cstdint> #include <string_view> class IBugReports { public: struct Info { std::string body; std::string clientVersion; std::string otherPlayer; std::string selection; uint32_t characterId{}; }; // Add a new bug report to the database. virtual void InsertNewBugReport(const Info& info) = 0; }; #endif //!__IBUGREPORTS__H__