#pragma once #include "dpCommon.h" class dpEntity; class dpShapeBase { public: dpShapeBase(dpEntity* parentEntity); virtual ~dpShapeBase(); virtual bool IsColliding(dpShapeBase* other) = 0; const dpShapeType& GetShapeType() const { return m_ShapeType; } dpEntity* GetParentEntity() const { return m_ParentEntity; } protected: dpEntity* m_ParentEntity; dpShapeType m_ShapeType = dpShapeType::Invalid; };