#include "Database.h" #include "Game.h" #include "dConfig.h" #include "Logger.h" #include "MySQLDatabase.h" #include "DluAssert.h" #pragma warning (disable:4251) //Disables SQL warnings namespace { GameDatabase* database = nullptr; } void Database::Connect() { if (database) { LOG("Tried to connect to database when it's already connected!"); return; } database = new MySQLDatabase(); database->Connect(); } GameDatabase* Database::Get() { if (!database) { LOG("Tried to get database when it's not connected!"); Connect(); } return database; } void Database::Destroy(std::string source) { if (database) { database->Destroy(source); delete database; database = nullptr; } else { LOG("Trying to destroy database when it's not connected!"); } } void Database::_setDatabase(GameDatabase* const db) { if (database) delete database; database = db; }