set(DGAME_SOURCES "Character.cpp" "Entity.cpp" "EntityManager.cpp" "LeaderboardManager.cpp" "Player.cpp" "TeamManager.cpp" "TradingManager.cpp" "User.cpp" "UserManager.cpp") include_directories( ${PROJECT_SOURCE_DIR}/dScripts ${PROJECT_SOURCE_DIR}/dGame ) add_library(dGameBase ${DGAME_SOURCES}) target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME}) target_link_libraries(dGameBase PUBLIC dDatabase dPhysics INTERFACE dComponents dEntity) add_subdirectory(dBehaviors) add_subdirectory(dComponents) add_subdirectory(dEntity) add_subdirectory(dGameMessages) add_subdirectory(dInventory) add_subdirectory(dMission) add_subdirectory(dPropertyBehaviors) add_subdirectory(dUtilities) add_library(dGame INTERFACE) target_link_libraries(dGame INTERFACE dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts )