#pragma once // Custom Classes #include "CDTable.h" struct CDItemSetSkills { unsigned int SkillSetID; //!< The skill set ID unsigned int SkillID; //!< The skill ID unsigned int SkillCastType; //!< The skill cast type }; class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> { private: std::vector<CDItemSetSkills> entries; public: void LoadValuesFromDatabase(); // Queries the table with a custom "where" clause std::vector<CDItemSetSkills> Query(std::function<bool(CDItemSetSkills)> predicate); const std::vector<CDItemSetSkills>& GetEntries() const; std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID); };