/// \file /// \brief \b [Internal] Depreciated, back from when I supported IO Completion ports. /// /// This file is part of RakNet Copyright 2003 Kevin Jenkins. /// /// Usage of RakNet is subject to the appropriate license agreement. /// Creative Commons Licensees are subject to the /// license found at /// http://creativecommons.org/licenses/by-nc/2.5/ /// Single application licensees are subject to the license found at /// http://www.jenkinssoftware.com/SingleApplicationLicense.html /// Custom license users are subject to the terms therein. /// GPL license users are subject to the GNU General Public /// License as published by the Free /// Software Foundation; either version 2 of the License, or (at your /// option) any later version. #ifndef __CLIENT_CONTEXT_STRUCT_H #define __CLIENT_CONTEXT_STRUCT_H #ifdef _XBOX360 #elif defined(_WIN32) //#include #endif #include "RakNetTypes.h" #include "MTUSize.h" class RakPeer; #ifdef __USE_IO_COMPLETION_PORTS struct ClientContextStruct { HANDLE handle; // The socket, also used as a file handle }; struct ExtendedOverlappedStruct { OVERLAPPED overlapped; char data[ MAXIMUM_MTU_SIZE ]; // Used to hold data to send int length; // Length of the actual data to send, always under MAXIMUM_MTU_SIZE unsigned int binaryAddress; unsigned short port; RakPeer *rakPeer; bool read; // Set to true for reads, false for writes }; #endif #endif