#pragma once #include "dCommonVars.h" #include "NiPoint3.h" #include "NiQuaternion.h" #include "LDFFormat.h" #include struct SceneObject { LWOOBJID id; LOT lot; uint32_t nodeType; uint32_t glomId; NiPoint3 position; NiQuaternion rotation; float scale = 1.0f; //std::string settings; uint32_t value3; std::vector settings; }; #define LOT_MARKER_PLAYER_START 1931 #define LOT_MARKET_CAMERA_TARGET 2182