#pragma once #include "CppScripts.h" /** * Base class that can be used to spawn pets based on interactions, requires the following variables from a child script: * - petLOT, LOT: lot of the pet to spawn * - petType, string: name of the type of pet to spawn * - maxPets, uint32_t: max number of pets to spawn at a time * - spawnAnim, wstring: animation to play when spawning a pet * - spawnCinematic, u16string: optional string of a cinematic to play */ class SpawnPetBaseServer : public CppScripts::Script { public: void OnStartup(Entity* self) override; void OnUse(Entity* self, Entity* user) override; virtual void SetVariables(Entity* self) {}; private: static bool CheckNumberOfPets(Entity* self, Entity* user); };