#include "ChooseYourDestinationNsToNt.h" #include "Character.h" #include "GameMessages.h" #include "eTerminateType.h" bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player) { const auto choiceZoneID = self->GetVar(u"choiceZone"); const auto newZoneID = self->GetVar(u"currentZone"); if (newZoneID == choiceZoneID) { auto* character = player->GetCharacter(); if (character == nullptr) { return false; } if (character->HasBeenToWorld(1900)) { return true; } self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(1200)); self->SetVar(u"teleportString", u"UI_TRAVEL_TO_NS"); return false; } return false; } void ChooseYourDestinationNsToNt::SetDestination(Entity* self, Entity* player) { const auto currentMap = self->GetVar(u"currentZone"); auto newMap = self->GetVar(u"choiceZone"); if (currentMap == newMap) { newMap = 1200; } self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap)); } void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) { if (button != -1) { const auto newMapStr = GeneralUtils::UTF16ToWTF8(buttonIdentifier).substr(7, -1); const auto newMap = GeneralUtils::TryParse(newMapStr); if (!newMap) return; std::u16string strText = u""; if (newMap == 1200) { strText = u"UI_TRAVEL_TO_NS"; } else { strText = u"UI_TRAVEL_TO_NEXUS_TOWER"; } self->SetVar(u"teleportString", strText); self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap.value())); GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress()); } else { GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID()); } }