#include "BaseWavesGenericEnemy.h" #include "dZoneManager.h" void BaseWavesGenericEnemy::OnStartup(Entity* self) { self->SetNetworkVar(u"points", GetPoints()); } void BaseWavesGenericEnemy::OnDie(Entity* self, Entity* killer) { auto* zoneControlObject = Game::zoneManager->GetZoneControlObject(); if (zoneControlObject != nullptr) { zoneControlObject->OnFireEventServerSide(killer, "Survival_Update", GetPoints()); } }