#include "BaseConsoleTeleportServer.h" #include "GameMessages.h" #include "CharacterComponent.h" #include "RenderComponent.h" #include "EntityManager.h" #include "eTerminateType.h" #include "eStateChangeType.h" void BaseConsoleTeleportServer::BaseOnUse(Entity* self, Entity* user) { auto* player = user; const auto& teleportLocString = self->GetVar(u"teleportString"); GameMessages::SendDisplayMessageBox(player->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, teleportLocString, u"", player->GetSystemAddress()); } void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) { auto* player = sender; if (button == 1) { GameMessages::SendSetStunned( player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), player->GetObjectID(), true, true, true, true, true, true, true ); const auto teleportFXID = self->GetVar(u"teleportEffectID"); if (teleportFXID != 0) { const auto& teleportFXs = self->GetVar>(u"teleportEffectTypes"); for (const auto& type : teleportFXs) { GameMessages::SendPlayFXEffect(player->GetObjectID(), teleportFXID, type, "FX" + GeneralUtils::UTF16ToWTF8(type)); } } const auto& teleIntroAnim = self->GetVar(u"teleportAnim"); auto animTime = 3.32999992370605f; if (!teleIntroAnim.empty()) { animTime = RenderComponent::PlayAnimation(player, teleIntroAnim); } UpdatePlayerTable(self, player, true); const auto playerID = player->GetObjectID(); self->AddCallbackTimer(animTime, [playerID, self]() { auto* player = Game::entityManager->GetEntity(playerID); if (player == nullptr) { return; } GameMessages::SendDisplayZoneSummary(playerID, player->GetSystemAddress(), false, false, self->GetObjectID()); }); } else if (button == -1 || button == 0) { GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID()); } } void BaseConsoleTeleportServer::UpdatePlayerTable(Entity* self, Entity* player, bool bAdd) { const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID()); if (iter == m_Players.end() && bAdd) { m_Players.push_back(player->GetObjectID()); } else if (iter != m_Players.end() && !bAdd) { m_Players.erase(iter); } } bool BaseConsoleTeleportServer::CheckPlayerTable(Entity* self, Entity* player) { const auto iter = std::find(m_Players.begin(), m_Players.end(), player->GetObjectID()); return iter != m_Players.end(); } void BaseConsoleTeleportServer::BaseOnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) { if (args == "summaryComplete") { TransferPlayer(self, sender, 0); } } void BaseConsoleTeleportServer::TransferPlayer(Entity* self, Entity* player, int32_t altMapID) { if (player == nullptr || !CheckPlayerTable(self, player)) { return; } GameMessages::SendSetStunned( player->GetObjectID(), eStateChangeType::POP, player->GetSystemAddress(), player->GetObjectID(), true, true, true, true, true, true, true ); GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, player->GetObjectID()); const auto& teleportZone = self->GetVar(u"transferZoneID"); auto* characterComponent = player->GetComponent(); if (characterComponent) characterComponent->SendToZone(std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone))); UpdatePlayerTable(self, player, false); } void BaseConsoleTeleportServer::BaseOnTimerDone(Entity* self, const std::string& timerName) { }