set(DSCRIPTS_SOURCES_02_SERVER) add_subdirectory(DLU) foreach(file ${DSCRIPTS_SOURCES_02_SERVER_DLU}) set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "DLU/${file}") endforeach() add_subdirectory(Enemy) add_subdirectory(Equipment) foreach(file ${DSCRIPTS_SOURCES_02_SERVER_EQUIPMENT}) set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Equipment/${file}") endforeach() add_subdirectory(Map) add_subdirectory(Minigame) foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MINIGAME}) set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Minigame/${file}") endforeach() add_subdirectory(Objects) foreach(file ${DSCRIPTS_SOURCES_02_SERVER_OBJECTS}) set(DSCRIPTS_SOURCES_02_SERVER ${DSCRIPTS_SOURCES_02_SERVER} "Objects/${file}") endforeach() add_subdirectory(Pets) add_library(dScriptsServerBase OBJECT ${DSCRIPTS_SOURCES_02_SERVER}) target_include_directories(dScriptsServerBase PUBLIC "." "DLU" "Equipment" "Minigame" "Minigame/General" "Objects" ) target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase) add_library(dScriptsServer INTERFACE) target_sources(dScriptsServer INTERFACE $ $ $ ) target_link_libraries(dScriptsServer INTERFACE dScriptsServerMap ) target_include_directories(dScriptsServer INTERFACE $ $ $ $ )