#include "dpShapeBase.h" #include "dpEntity.h" #include dpShapeBase::dpShapeBase(dpEntity* parentEntity) : m_ParentEntity(parentEntity) { } dpShapeBase::~dpShapeBase() { } bool dpShapeBase::IsColliding(dpShapeBase* other) { LOG("Base shapes do not have any *shape* to them, and thus cannot be overlapping."); LOG("You should be using a shape class inherited from this base class."); return false; }