#pragma once #ifndef VENDORCOMPONENT_H #define VENDORCOMPONENT_H #include "CDClientManager.h" #include "Component.h" #include "Entity.h" #include "GameMessages.h" #include "RakNetTypes.h" #include "eReplicaComponentType.h" struct SoldItem { SoldItem(const LOT lot, const int32_t sortPriority) { this->lot = lot; this->sortPriority = sortPriority; }; LOT lot = 0; int32_t sortPriority = 0; }; class VendorComponent : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR; VendorComponent(Entity* parent); void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override; void OnUse(Entity* originator) override; virtual void RefreshInventory(bool isCreation = false); void SetupConstants(); bool SellsItem(const LOT item) const; float GetBuyScalar() const { return m_BuyScalar; } float GetSellScalar() const { return m_SellScalar; } void SetBuyScalar(const float value) { m_BuyScalar = value; } void SetSellScalar(const float value) { m_SellScalar = value; } const std::vector& GetInventory() { return m_Inventory; } void SetHasMultiCostItems(const bool hasMultiCostItems) { if (m_HasMultiCostItems == hasMultiCostItems) return; m_HasMultiCostItems = hasMultiCostItems; m_DirtyVendor = true; } void SetHasStandardCostItems(const bool hasStandardCostItems) { if (m_HasStandardCostItems == hasStandardCostItems) return; m_HasStandardCostItems = hasStandardCostItems; m_DirtyVendor = true; } void Buy(Entity* buyer, LOT lot, uint32_t count); private: void HandleMrReeCameras(); bool SetupItem(LOT item); float m_BuyScalar = 0.0f; float m_SellScalar = 0.0f; float m_RefreshTimeSeconds = 0.0f; uint32_t m_LootMatrixID = 0; std::vector m_Inventory; bool m_DirtyVendor = false; bool m_HasStandardCostItems = false; bool m_HasMultiCostItems = false; }; #endif // VENDORCOMPONENT_H